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PLAYER INFO
Player Name: Mandy
Preferred Contact Methods: plurk @ husbando / email @ silvershine_ (at) hotmail
Other Characters: none

CHARACTER INFO
Character Name: John Egbert
Series: Homestuck
Canon Point: Act 6 intermission 2, after he wakes up from being in that dream bubble with Meenah and Roxy
History Link: Link.
Personality: (as a note, I apped John into another game a few months ago. I'm not importing him from the game, but I'm using most of the personality section from that app.)
John is the biggest, dorkiest prankster in the entirety of Homestuck. He loves pulling pranks, even simple stuff like balancing a bucket over a doorframe so it will spill on someone's head. He does a lot of stuff for shits and giggles, because that's the kind of person he is: he loves a good laugh every now and then.

But as much as he loves to prank people, John keeps his jokes simple and relatively tasteful. He doesn't do anything that could seriously hurt someone (at least not on purpose), because as far as he's concerned there's no fun in hurting someone. It's only a good joke if everyone can laugh about it later. This is because John is a generally agreeable person. He is just so positive about anything and everything, even if everyone else is stuck in a pit of despair. John would rather look on the bright side of life than worry about things he can't change. This positive attitude is absolutely infectious, and often John can cheer up his friends just by talking with them. He's the go-to guy for a morale boost.

While it can be a good thing, being nice also causes problems for John. Since he would rather get along with people than fight, he ends up being a pretty passive person, often listening to what other people say to do instead of making the choices for himself. He also has a habit of listening to advice from untrustworthy sources, which has gotten him killed before (he got better) and has made his life more difficult. And while he does know that just blindly following directions other people give him is a bad idea, he still ends up doing it all the time.


The real reason for his habit of listening to bad sources of information is that he doesn't think of the consequences for his actions. He doesn't stop to think that oh, maybe these people don't have his best intentions in mind. He just thinks they know more than him, so he happily goes along with what they tell him to do. This is also true for just about everything he does. He doesn't even evaluate the potential danger in the decisions he makes. He just plows on ahead with whatever plan he has (or whatever plan someone else thought up and got him roped into doing), figuring that he'll deal with any problems when he comes across them.

That said, John does have a bit of a mean streak in him. When he is especially annoyed or pissed off, he can get really demanding and short with people. He's also very pig-headed and has suffered from foot-in-mouth syndrome more than once. Basically, he's a normal teenager who's self-centered and focused on himself. He doesn't usually mean to hurt people's feelings, but at times he can, just because he's not thinking of how other people feel. Even when he's not cranky, he can say the wrong things at times simply because he doesn't realize what he's saying can be hurtful.

Speaking of which, John has this bad habit of doing things that aren't always helpful. This isn't intentional by any means; he does everything with the best of intentions in mind and no malice hidden in his actions. He honestly believes that what he does is right, and it's not until everything goes to Hell that he realizes that hey, maybe this wasn't the best thing to do. However, when he does mess up, John is always apologetic and tries to make things better. It makes him seem naïve at worst, and because of that it's hard to stay mad at him.

It helps that John truly cares for his friends. He loves them like they're his family, and he puts their wellbeing over even his own. He would gladly give up everything he has if only to keep his friends alive and well. Trying to harm them in any way is a quick way to get on John's incredibly short shit list. He also tries his best to make his friends feel better whenever they're not quite themselves, because hey, that's what friends do.

He isn't only nice to his friends, either. He is a generally agreeable person, and he at least tries to be nice off the bat. He doesn't take shit from anyone he doesn't know well, but as long as a person isn't actively trying to be a jerk John will try to be friendly. He's a horrible judge of character, though, so unless someone is doing something really terrible in front of him he'll probably think that person is alright. And hell, even if a person has done bad things, John will probably forgive them. He doesn't hold onto hatred for very long.

This is because, once he gets to know a person, John isn't one to judge. He accepts everyone as they are, even if they're not exactly the best people. He may get angry at some of the things they do, but ultimately he doesn't try to change them in any way. He tries to focus on the good parts of a person, rather than worry about the bad. This willingness to accept people for who they are also goes a long way towards making new friends. When someone hates him, he just responds back with cheerfulness and smiles, which are effective tools at wearing down the cold exterior of a jaded individual. This is how John makes several of his friends over the course of Homestuck: through love and forgiveness.

John's tendency to be kind, cheerful, and forgiving is what makes him a good leader. He's not the brightest kid in Homestuck, and he's far from the best strategist. He lacks most of the qualities someone would expect in a leader, and he's more likely to listen to someone else's orders than give his own. Still, everyone looks to him when they need guidance, and that's because he is very good at moral support. When the chips are down, John is the one who can rally the troops and make everyone believe they can succeed. What's more, John honestly cares about everyone, and he will make sure they come out of hairy situations alive. This is why the other kids consider him the leader: he is who they look to in order to assure themselves that everything is going to be ok.

It's also worth noting that, while John isn't the smartest, he's easily the most creative of the kids playing Sburb. He does need a bit of prompting to get started, but once he gets going, he can make the most beautiful things. This is the kid who combined an iron and a hammer to make the WRINKELFUCKER and actually used it as a viable weapon. Later on he has to get to the center of a planet, and all he has to use are hammers and his wind powers. So what does he do? He creates a freaking huge tornado and drills to the center of the planet. His problem-solving might not be the most effective all the time, but it certainly is creative.

John is also starting to grow up some. At this point, a year has passed (for him) since the start of Homestuck, and he's finally realized that hey, this is some heavy stuff! He knows the dangers he and his friends are going to face in two more years, and he is eager to finish his quests and get stronger. The impending fights once they reach the next game session have put a sense of determination into him, and he has started to try to overlook things like dating and drama to focus on more important things. Of course, he still ends up dragged into the very things he's trying to avoid, but the point is that he's trying to be a responsible person.

All in all, John is just a caring kid who wants to do right by his friends. He does his best to keep his spirits up, and he is good at making friends and cheering them up. He may be a complete dork who loves to joke around, but ultimately he does it because he's happy and healthy and wants his friends to be happy too.

Powers: As the Heir of Breath, he has control over the aspect of Breath. So far in-canon this has been a general control of wind, and he's been shown floating cars around and making tornadoes. I'm not sure what the Heir part of his title does, as it hasn't been addressed in canon, but it does have some unknown effect on how his powers work.
John has also reached God-Tier, which gives him a few other goodies. He has complete control over his aspect, he can fly, and he can heal much faster than a normal human can. Along with that, he has Super Shiny No-Death Powers. Unless his death is heroic or just in nature, he comes right back to life within a few minutes.
Also, other God Tiers have been shown with a few other powers, and it is reasonable to assume John has these powers too. Apparently God-Tier characters can change their clothes at will (Aranea did that once) and can communicate with anyone (Gift of Gab).

Other Details: Hussie seems to be going more in-depth into what each player's powers do, and I'm sure John's will be addressed at some point. When that happens, I'll edit the powers section to include that information.

SAMPLES one, two, three

Any Concerns: N/A

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John Egbert

February 2021

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