Kannagara app
Feb. 16th, 2021 04:23 pmPLAYER INFO
Name/Nickname: Mandy
Age: 25
Journal:
maplepancakes
AIM/MSN/IM: PANDABEAR1328
Email: silvershine_@hotmail.com
CHARACTER INFO
Character Name: John Egbert
Canon: MSPA: Homestuck
Point taken from canon: [S] Cascade (AKA End of Act 5)
Age: 13
Gender: Male
Appearance: one
two
John is scrawny and short, with black hair and blue eyes. His current clothes (a t-shirt and jeans, with a huge hood sort of attached to the top) are a mish-mash of different shades of blue with yellow shoes to complete the outfit. He also wears square-frame glasses. Despite what those two srsbznss pictures show, John is usually smiling.
Background: http://mspaintadventures.wikia.com/wiki/John_Egbert
Personality: John is the biggest, dorkiest prankster in the entirety of Homestuck. He loves pulling pranks, even simple stuff like balancing a bucket over a doorframe so it will spill on someone's head. He does a lot of stuff for shits and giggles, because that's the kind of person he is: he loves a good laugh every now and then. He's especially fond of puns and time travel shenanigans too.
But as much as he loves to prank people, John keeps his jokes simple and tasteful. He doesn't do anything that could seriously hurt someone (at least not on purpose), because as far as he's concerned there's no fun in hurting someone. It's only a good joke if everyone can laugh about it later. Besides that, John just doesn't have it in himself to hurt most people in the world. He's alright with fighting monsters or anyone who is hurtful and dangerous, but beyond that he couldn't raise a hand against someone, especially not his friends. He would rather talk through problems before resorting to violence.
This is because John is a generally agreeable person. He is just so positive about anything and everything, even if everyone else is stuck in a pit of despair. John would rather look on the bright side of life than worry about things he can't change. This positive attitude is absolutely infectious, and often John can cheer up his friends just by talking with them. He's the go-to guy for a morale boost.
While it can be a good thing, being nice also causes problems for John. Since he would rather get along with people than fight, he ends up being a pretty passive person, often listening to what other people say to do instead of making the choices for himself. He also has a habit of listening to advice from untrustworthy sources, which has gotten him killed before (he got better) and has made his life more difficult. And while he does know that just blindly following directions other people give him is a bad idea, he still ends up doing it all the time.
The real reason for his habit of listening to bad sources of information is that he doesn't think of the consequences for his actions. He doesn't stop to think that oh, maybe these people don't have his best intentions in mind. He just thinks they know more than him, so he happily goes along with what they tell him to do. This is also true for just about everything he does. He doesn't even evaluate the potential danger in the decisions he makes. He just plows on ahead with whatever plan he has (or whatever plan someone else thought up and got him roped into doing), figuring that he'll deal with any problems when he comes across them.
This attitude would be absolutely infuriating, if not for the fact that John is such a lovable doof. He does everything with the best of intentions in mind and no malice hidden in his actions. He honestly believes that what he does is right, and it's not until everything goes to Hell that he realizes that hey, maybe this wasn't the best thing to do. And when he does mess up, John is always apologetic and tries to make things better. It makes him seem naïve at worst, and because of that most characters in Homestuck have a hard time staying mad at John.
It helps that John truly cares for his friends. He loves them like they're his family, and he puts their wellbeing over even his own. He would gladly give up everything he has if only to keep his friends alive and well. Trying to harm them in any way is a quick way to get on John's incredibly short shit list. He also tries his best to make his friends feel better whenever they're not quite themselves, because hey, that's what friends do.
He isn't only nice to his friends, either. Even if John doesn't know someone well, he'll still make an effort to be friendly and get to know that person. It's far easier to make friends than enemies, after all, and he's just so nice in general it's hard to get him to be anything else. He's a horrible judge of character, though, so unless someone is doing something really terrible in front of him he'll probably think that person is alright. And hell, even if a person has done bad things, John will probably forgive them. He doesn't hold onto hatred for very long.
This is because John isn't one to judge people. He accepts everyone as they are, even if they're not exactly the best people. He may get angry at some of the things they do, but ultimately he doesn't try to change them in any way. He tries to focus on the good parts of a person, rather than worry about the bad. This willingness to accept people for who they are also goes a long way towards making new friends. When someone hates him, he just responds back with cheerfulness and smiles, which are effective tools at wearing down the cold exterior of a jaded individual. This is how John makes several of his friends over the course of Homestuck: through love and forgiveness.
John's tendency to be kind, cheerful, and forgiving is what makes him a good leader. He's not the brightest kid in Homestuck, and he's far from the best strategist. He lacks most of the qualities someone would expect in a leader, and he's more likely to listen to someone else's orders than give his own. Still, everyone looks to him when they need guidance, and that's because he is very good at moral support. When the chips are down, John is the one who can rally the troops and make everyone believe they can succeed. What's more, John honestly cares about everyone, and he will make sure they come out of hairy situations alive. This is why the other kids consider him the leader: he is who they look to in order to assure themselves that everything is going to be ok.
It's also worth noting that, while John isn't the smartest, he's easily the most creative of the kids playing Sburb. He does need a bit of prompting to get started, but once he gets going, he can make the most beautiful things. This is the kid who combined an iron and a hammer to make the WRINKELFUCKER and actually used it as a viable weapon. Later on he has to get to the center of a planet, and all he has to use are hammers and his wind powers. So what does he do? He creates a freaking huge tornado and drills to the center of the planet. His problem-solving might not be the most effective all the time, but it certainly is creative.
All in all, John is just a caring kid who wants to do right by his friends. He does his best to keep his spirits up, and he is good at making friends and cheering them up. He may be a complete dork who loves to joke around, but ultimately he does it because he's happy and healthy and wants his friends to be happy too.
Abilities/Strengths: John is a very competent fighter. His primary weapon is a hammer, though he has several hammers he cycles through at various times. All of the hammers listed here. He carries them in a Strife Specibus, which is kind of like a pocket dimension specifically for weapons.
John is also a very creative person. As described above, John can think of creative solutions to difficult problems. His solutions usually aren't the most effective means of completing a task, but they get the job done. John is also creative in an artistic sense as well: he can play the piano pretty well.
John is also very empathetic. He's a good listener, and while he sometimes stumbles over the right things to say, he does have the right feelings behind those words. He'd rather trust people than be critical of them, and he'll always listen when his friends are having problems. Even if a person has done something really terrible, he'll still listen and give them the support they need.
Because John is a God Tier, he gets all sorts of shiny powers. The first is a result of his heroic title: the Heir of Breath. He has nearly complete control over the aspect of 'breath,' which in canon has been shown to mean wind-based powers. He can do things like make gusts of wind, tornadoes, catch things with wind, make things float, and so forth. This is also called "The Windy Thing". (As a note, he's had these powers ever since he started playing sburb, but he didn't have very much control over them until he reached God Tier.) John also has the power of flight, but this is a power all God Tier characters have. It's not specifically related to his Breath powers.
Along with his God Tier abilities, John has conditional immortality. Should he happen to die, the cosmic forces of the universe have to decide if his death was heroic (dying to save someone else, facing down a tough enemy to save the world, etc.) or just (being evil and dying at the hands of good, dying as atonement for doing something bad, dying at the hands of someone he wronged, etc.). If his death is heroic or just, he will remain dead permanently. However, if his death is neither heroic nor just, he will be revived within a few minutes of his death.
Finally, John is the pranking master. You cannot beat John in a prank-off. He is simply the best there is.
Weaknesses: John is very trusting and will believe pretty much anything he's told. In fact, the few times he does doubt someone are always when what's being said is actually true. So yeah, he is extremely gullible, and he trusts people he really shouldn't. Whereas most people have a Stranger Danger sense, John does not have it. At all. He has gotten killed twice because of this. (He got better)
Along with that, John is very bad about following orders given to him by other people. This isn't always s a bad thing, since his friends can get him to help without hi even realizing it, but it's a serious weakness when the wrong kinds of people exploit him. He's getting better at it, but he still follows potentially questionable orders, even if they come from unreliable sources, and he's more likely to go along with someone else's plans than he is to make his own.
Out of all the players, John is often the one who knows the least about what's going on and how to play the game. He often fumbles his way through things, surviving on sheer luck. He is not very good at staying on top of things, so he's always lagging behind when important developments happen. He's pretty much the slowpoke of Homestuck.
Finally, John is absolutely terrible at keeping track of his stuff. It's a running joke in canon that John loses everything important he has on him. Everything. For example, he lost/destroyed six computers within 24 hours. If something is vitally important and John has it for more than a few hours, it will likely get lost, destroyed, or taken by someone else.
Defining Quote(s): (For reference, most of the dialogue in Homestuck is chat logs. That's why there's font colors and typos and such. Also, Karkat's font was changed to black because you can't read it in John's journal layout.)
Rose: This session was never meant to bear fruit.
Rose: It's barren, so to speak.
John: that's a bit of a bummer!
John: i am still skeptical about that, though.
Rose: That's why you're our leader, John.
John: huh?
Rose: Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with.
John: that's stupid. John: i'm not your leader, i am your FRIEND, there is a BIG difference!
Rose: Statements like that are also why you're our leader.
---
Karkat: YOU JACKASSES HAVE NO IDEA WHAT YOU'RE GETTING YOURSELVES INTO.
Karkat: THEY'RE DANGEROUS, AND YOU'RE JUST BLUNDERING RIGHT INTO THEIR HYPERCOMPETITIVE MINDFUCK MURDER-THICKET.
Karkat: THESE PSYCHO GIRLS HAVE ALREADY GOTTEN EACH OF YOU KILLED AT LEAST ONCE TO MY KNOWLEDGE.
John: well, yeah...
John: but terezi killed me in an alternate timeline, so that isn't too bad i guess.
John: plus, i am pretty sure that she is sorry about it.
---
John: please write some happy stories in your journal, about lively horses, and conspicuously not about wizards, or sadness.
Rose: ... "Happy?"
Rose: What is this strange, unsad emotion of which you speak?
John: yes, this is good.
John: you see rose, these are jokes.
John: this are what they look like, do not be alarmed.
Rose: Jokes?
Rose: Are those the things people say when they want unusual noises to come out of the pliable crescent-shaped holes sometimes found in people's faces?
John: laughs, rose. laaaughs.
John: also, those crescenty looking holes where laughs come out of?
John: those are smiles!
John: observe... :D
---
John: this is unacceptable!
John: couldn't i do it?
John: i am apparently immortal, because of this god tier business, so the bomb probably would not kill me!
Karkat: OK, BUT DON'T YOU THINK THERE'S A REMOTE POSSIBILITY THAT GOING ON A SUICIDE MISSION TO SAVE ALL OF REALITY WOULD COUNT AS A HEROIC DEATH?
John: hmm...
John: maybe i could try to be not all that brave while i do it?
Karkat: YOU ASSHOLE, OF COURSE YOU'D BE BRAVE. THAT TENDS TO BE WHAT HAPPENS WHEN YOU DO SOMETHING REALLY FUCKING COURAGEOUS.
Other: At the point I'm taking John from, he just crashed through a huge window to escape a dying world and flee to a more alive one. I am taking him from that exact moment, where he crashes through but before he's seen what's on the other side.
Action Writing Sample: [One fine afternoon, a video comes across the network. This video happens to be of a young boy in impossibly blue clothes with the goofiest smile on his face.]
So this is the new world, huh? Wow, it's prettier than I imagined! There's trees and flowers everywhere!
[He takes a minute or so to walk around, looking at all of the beautiful sights right by the big willow tree, before he finally crouches down near a pond.]
Has anyone seen these awesome goldfish? They have to be as big as my arm! I didn't know goldfish could even get that big. Here, look at these things.
[And he attempts to turn the hitomi around and point it at the pond. Indeed, several fish are visible for a moment, but then the video feed gets shaky and suddenly that water is becoming much closer.]
Oh fu-
[John's cursing is drowned out by the sound of the Hitomi splashing into the water, where it eventually sinks to the bottom and times out before John can retrieve it.]
Third Person Writing Sample: So this was it. He was all that stood between the Scratch and those who wanted to prevent it from happening. Rose and Dave were off on a suicide mission to blow up the bad guy's source of power, something which John really needed to stop thinking about because his worrying wouldn't make their job any easier. Jade was…somewhere. Probably getting everything else ready for the jump into the new world. Karkat and the other trolls were an entire universe away, dealing with their own problems. John was completely alone on the surface of Dave's planet, the Land of Heat and Clockwork, where the device to reset the universe could be found.
Well, alone as far as other players went, at least. Sburb was a game, and games aren't designed to be reset easily. It looked like every monster imaginable was shambling towards him, dead set on stopping him from causing the Scratch that would reset the game. Ogres the size of buildings, giant basilisks, and thousands of imps all made their way towards John, arms extended, ready to snatch him up and crush him.
John glanced down at the giant record he was standing on. Ironically, the Scratch was represented in-game by literally scratching a record, though this record was as wide as a city block. The small needle was making steady progress across the ridged surface, but it was still going to take time to finish. John looked back up, facing the hoards of monsters coming at him from all sides. He had to hold them all off for at least a few minutes.
Was he scared? Hell yes. He didn't know if he could come out of this fight alive, let alone keep them from reaching the record before the Scratch happened. John knew he could cheat death now, so long as his death wasn't heroic or just, but even reviving would cost him precious minutes. Plus this would probably count as a heroic death, which would leave him dead permanently with no more chances at life. So yes, he was scared.
But he wouldn't give up and run away.
Everyone was counting on him. They couldn't hope to beat Sburb, not with the enemies as strong as they were. Their only hope was to Scratch the game, to escape into a reset session and try again, hopefully avoiding the mistakes that had made this session unwinnable. Everyone had their own part to play, and if any one of them failed, then their plan would fail. John's life wasn't the only life on the line here, and he wasn't about to give up on his friends. They had all tried so hard, and they deserved better than what this game could offer them. They deserved their second chance.
John called forth his strongest hammer and held it tightly in his hands. It was going to take everything he could offer, and maybe even more than that, but he had to try. This was a life or death situation in more ways than one.
Still, despite the tense situation, John found himself smiling. Once this was all over, and they were in the next session, they would finally meet up again. If they all did what they needed to do and nobody died, they would get through this and find themselves in the reset world. All four of them, together at last. That thought was what would keep him going, even when he was exhausted and a hair's breadth away from falling. They were waiting for him, and it would be completely uncool to keep them waiting.
And maybe, just maybe, they would finally beat this damn game.
"See you guys on the other side," John said, and with that he moved forward to start the long, crucial battle.
Name/Nickname: Mandy
Age: 25
Journal:
AIM/MSN/IM: PANDABEAR1328
Email: silvershine_@hotmail.com
CHARACTER INFO
Character Name: John Egbert
Canon: MSPA: Homestuck
Point taken from canon: [S] Cascade (AKA End of Act 5)
Age: 13
Gender: Male
Appearance: one
two
John is scrawny and short, with black hair and blue eyes. His current clothes (a t-shirt and jeans, with a huge hood sort of attached to the top) are a mish-mash of different shades of blue with yellow shoes to complete the outfit. He also wears square-frame glasses. Despite what those two srsbznss pictures show, John is usually smiling.
Background: http://mspaintadventures.wikia.com/wiki/John_Egbert
Personality: John is the biggest, dorkiest prankster in the entirety of Homestuck. He loves pulling pranks, even simple stuff like balancing a bucket over a doorframe so it will spill on someone's head. He does a lot of stuff for shits and giggles, because that's the kind of person he is: he loves a good laugh every now and then. He's especially fond of puns and time travel shenanigans too.
But as much as he loves to prank people, John keeps his jokes simple and tasteful. He doesn't do anything that could seriously hurt someone (at least not on purpose), because as far as he's concerned there's no fun in hurting someone. It's only a good joke if everyone can laugh about it later. Besides that, John just doesn't have it in himself to hurt most people in the world. He's alright with fighting monsters or anyone who is hurtful and dangerous, but beyond that he couldn't raise a hand against someone, especially not his friends. He would rather talk through problems before resorting to violence.
This is because John is a generally agreeable person. He is just so positive about anything and everything, even if everyone else is stuck in a pit of despair. John would rather look on the bright side of life than worry about things he can't change. This positive attitude is absolutely infectious, and often John can cheer up his friends just by talking with them. He's the go-to guy for a morale boost.
While it can be a good thing, being nice also causes problems for John. Since he would rather get along with people than fight, he ends up being a pretty passive person, often listening to what other people say to do instead of making the choices for himself. He also has a habit of listening to advice from untrustworthy sources, which has gotten him killed before (he got better) and has made his life more difficult. And while he does know that just blindly following directions other people give him is a bad idea, he still ends up doing it all the time.
The real reason for his habit of listening to bad sources of information is that he doesn't think of the consequences for his actions. He doesn't stop to think that oh, maybe these people don't have his best intentions in mind. He just thinks they know more than him, so he happily goes along with what they tell him to do. This is also true for just about everything he does. He doesn't even evaluate the potential danger in the decisions he makes. He just plows on ahead with whatever plan he has (or whatever plan someone else thought up and got him roped into doing), figuring that he'll deal with any problems when he comes across them.
This attitude would be absolutely infuriating, if not for the fact that John is such a lovable doof. He does everything with the best of intentions in mind and no malice hidden in his actions. He honestly believes that what he does is right, and it's not until everything goes to Hell that he realizes that hey, maybe this wasn't the best thing to do. And when he does mess up, John is always apologetic and tries to make things better. It makes him seem naïve at worst, and because of that most characters in Homestuck have a hard time staying mad at John.
It helps that John truly cares for his friends. He loves them like they're his family, and he puts their wellbeing over even his own. He would gladly give up everything he has if only to keep his friends alive and well. Trying to harm them in any way is a quick way to get on John's incredibly short shit list. He also tries his best to make his friends feel better whenever they're not quite themselves, because hey, that's what friends do.
He isn't only nice to his friends, either. Even if John doesn't know someone well, he'll still make an effort to be friendly and get to know that person. It's far easier to make friends than enemies, after all, and he's just so nice in general it's hard to get him to be anything else. He's a horrible judge of character, though, so unless someone is doing something really terrible in front of him he'll probably think that person is alright. And hell, even if a person has done bad things, John will probably forgive them. He doesn't hold onto hatred for very long.
This is because John isn't one to judge people. He accepts everyone as they are, even if they're not exactly the best people. He may get angry at some of the things they do, but ultimately he doesn't try to change them in any way. He tries to focus on the good parts of a person, rather than worry about the bad. This willingness to accept people for who they are also goes a long way towards making new friends. When someone hates him, he just responds back with cheerfulness and smiles, which are effective tools at wearing down the cold exterior of a jaded individual. This is how John makes several of his friends over the course of Homestuck: through love and forgiveness.
John's tendency to be kind, cheerful, and forgiving is what makes him a good leader. He's not the brightest kid in Homestuck, and he's far from the best strategist. He lacks most of the qualities someone would expect in a leader, and he's more likely to listen to someone else's orders than give his own. Still, everyone looks to him when they need guidance, and that's because he is very good at moral support. When the chips are down, John is the one who can rally the troops and make everyone believe they can succeed. What's more, John honestly cares about everyone, and he will make sure they come out of hairy situations alive. This is why the other kids consider him the leader: he is who they look to in order to assure themselves that everything is going to be ok.
It's also worth noting that, while John isn't the smartest, he's easily the most creative of the kids playing Sburb. He does need a bit of prompting to get started, but once he gets going, he can make the most beautiful things. This is the kid who combined an iron and a hammer to make the WRINKELFUCKER and actually used it as a viable weapon. Later on he has to get to the center of a planet, and all he has to use are hammers and his wind powers. So what does he do? He creates a freaking huge tornado and drills to the center of the planet. His problem-solving might not be the most effective all the time, but it certainly is creative.
All in all, John is just a caring kid who wants to do right by his friends. He does his best to keep his spirits up, and he is good at making friends and cheering them up. He may be a complete dork who loves to joke around, but ultimately he does it because he's happy and healthy and wants his friends to be happy too.
Abilities/Strengths: John is a very competent fighter. His primary weapon is a hammer, though he has several hammers he cycles through at various times. All of the hammers listed here. He carries them in a Strife Specibus, which is kind of like a pocket dimension specifically for weapons.
John is also a very creative person. As described above, John can think of creative solutions to difficult problems. His solutions usually aren't the most effective means of completing a task, but they get the job done. John is also creative in an artistic sense as well: he can play the piano pretty well.
John is also very empathetic. He's a good listener, and while he sometimes stumbles over the right things to say, he does have the right feelings behind those words. He'd rather trust people than be critical of them, and he'll always listen when his friends are having problems. Even if a person has done something really terrible, he'll still listen and give them the support they need.
Because John is a God Tier, he gets all sorts of shiny powers. The first is a result of his heroic title: the Heir of Breath. He has nearly complete control over the aspect of 'breath,' which in canon has been shown to mean wind-based powers. He can do things like make gusts of wind, tornadoes, catch things with wind, make things float, and so forth. This is also called "The Windy Thing". (As a note, he's had these powers ever since he started playing sburb, but he didn't have very much control over them until he reached God Tier.) John also has the power of flight, but this is a power all God Tier characters have. It's not specifically related to his Breath powers.
Along with his God Tier abilities, John has conditional immortality. Should he happen to die, the cosmic forces of the universe have to decide if his death was heroic (dying to save someone else, facing down a tough enemy to save the world, etc.) or just (being evil and dying at the hands of good, dying as atonement for doing something bad, dying at the hands of someone he wronged, etc.). If his death is heroic or just, he will remain dead permanently. However, if his death is neither heroic nor just, he will be revived within a few minutes of his death.
Finally, John is the pranking master. You cannot beat John in a prank-off. He is simply the best there is.
Weaknesses: John is very trusting and will believe pretty much anything he's told. In fact, the few times he does doubt someone are always when what's being said is actually true. So yeah, he is extremely gullible, and he trusts people he really shouldn't. Whereas most people have a Stranger Danger sense, John does not have it. At all. He has gotten killed twice because of this. (He got better)
Along with that, John is very bad about following orders given to him by other people. This isn't always s a bad thing, since his friends can get him to help without hi even realizing it, but it's a serious weakness when the wrong kinds of people exploit him. He's getting better at it, but he still follows potentially questionable orders, even if they come from unreliable sources, and he's more likely to go along with someone else's plans than he is to make his own.
Out of all the players, John is often the one who knows the least about what's going on and how to play the game. He often fumbles his way through things, surviving on sheer luck. He is not very good at staying on top of things, so he's always lagging behind when important developments happen. He's pretty much the slowpoke of Homestuck.
Finally, John is absolutely terrible at keeping track of his stuff. It's a running joke in canon that John loses everything important he has on him. Everything. For example, he lost/destroyed six computers within 24 hours. If something is vitally important and John has it for more than a few hours, it will likely get lost, destroyed, or taken by someone else.
Defining Quote(s): (For reference, most of the dialogue in Homestuck is chat logs. That's why there's font colors and typos and such. Also, Karkat's font was changed to black because you can't read it in John's journal layout.)
Rose: This session was never meant to bear fruit.
Rose: It's barren, so to speak.
John: that's a bit of a bummer!
John: i am still skeptical about that, though.
Rose: That's why you're our leader, John.
John: huh?
Rose: Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with.
John: that's stupid. John: i'm not your leader, i am your FRIEND, there is a BIG difference!
Rose: Statements like that are also why you're our leader.
---
Karkat: YOU JACKASSES HAVE NO IDEA WHAT YOU'RE GETTING YOURSELVES INTO.
Karkat: THEY'RE DANGEROUS, AND YOU'RE JUST BLUNDERING RIGHT INTO THEIR HYPERCOMPETITIVE MINDFUCK MURDER-THICKET.
Karkat: THESE PSYCHO GIRLS HAVE ALREADY GOTTEN EACH OF YOU KILLED AT LEAST ONCE TO MY KNOWLEDGE.
John: well, yeah...
John: but terezi killed me in an alternate timeline, so that isn't too bad i guess.
John: plus, i am pretty sure that she is sorry about it.
---
John: please write some happy stories in your journal, about lively horses, and conspicuously not about wizards, or sadness.
Rose: ... "Happy?"
Rose: What is this strange, unsad emotion of which you speak?
John: yes, this is good.
John: you see rose, these are jokes.
John: this are what they look like, do not be alarmed.
Rose: Jokes?
Rose: Are those the things people say when they want unusual noises to come out of the pliable crescent-shaped holes sometimes found in people's faces?
John: laughs, rose. laaaughs.
John: also, those crescenty looking holes where laughs come out of?
John: those are smiles!
John: observe... :D
---
John: this is unacceptable!
John: couldn't i do it?
John: i am apparently immortal, because of this god tier business, so the bomb probably would not kill me!
Karkat: OK, BUT DON'T YOU THINK THERE'S A REMOTE POSSIBILITY THAT GOING ON A SUICIDE MISSION TO SAVE ALL OF REALITY WOULD COUNT AS A HEROIC DEATH?
John: hmm...
John: maybe i could try to be not all that brave while i do it?
Karkat: YOU ASSHOLE, OF COURSE YOU'D BE BRAVE. THAT TENDS TO BE WHAT HAPPENS WHEN YOU DO SOMETHING REALLY FUCKING COURAGEOUS.
Other: At the point I'm taking John from, he just crashed through a huge window to escape a dying world and flee to a more alive one. I am taking him from that exact moment, where he crashes through but before he's seen what's on the other side.
Action Writing Sample: [One fine afternoon, a video comes across the network. This video happens to be of a young boy in impossibly blue clothes with the goofiest smile on his face.]
So this is the new world, huh? Wow, it's prettier than I imagined! There's trees and flowers everywhere!
[He takes a minute or so to walk around, looking at all of the beautiful sights right by the big willow tree, before he finally crouches down near a pond.]
Has anyone seen these awesome goldfish? They have to be as big as my arm! I didn't know goldfish could even get that big. Here, look at these things.
[And he attempts to turn the hitomi around and point it at the pond. Indeed, several fish are visible for a moment, but then the video feed gets shaky and suddenly that water is becoming much closer.]
Oh fu-
[John's cursing is drowned out by the sound of the Hitomi splashing into the water, where it eventually sinks to the bottom and times out before John can retrieve it.]
Third Person Writing Sample: So this was it. He was all that stood between the Scratch and those who wanted to prevent it from happening. Rose and Dave were off on a suicide mission to blow up the bad guy's source of power, something which John really needed to stop thinking about because his worrying wouldn't make their job any easier. Jade was…somewhere. Probably getting everything else ready for the jump into the new world. Karkat and the other trolls were an entire universe away, dealing with their own problems. John was completely alone on the surface of Dave's planet, the Land of Heat and Clockwork, where the device to reset the universe could be found.
Well, alone as far as other players went, at least. Sburb was a game, and games aren't designed to be reset easily. It looked like every monster imaginable was shambling towards him, dead set on stopping him from causing the Scratch that would reset the game. Ogres the size of buildings, giant basilisks, and thousands of imps all made their way towards John, arms extended, ready to snatch him up and crush him.
John glanced down at the giant record he was standing on. Ironically, the Scratch was represented in-game by literally scratching a record, though this record was as wide as a city block. The small needle was making steady progress across the ridged surface, but it was still going to take time to finish. John looked back up, facing the hoards of monsters coming at him from all sides. He had to hold them all off for at least a few minutes.
Was he scared? Hell yes. He didn't know if he could come out of this fight alive, let alone keep them from reaching the record before the Scratch happened. John knew he could cheat death now, so long as his death wasn't heroic or just, but even reviving would cost him precious minutes. Plus this would probably count as a heroic death, which would leave him dead permanently with no more chances at life. So yes, he was scared.
But he wouldn't give up and run away.
Everyone was counting on him. They couldn't hope to beat Sburb, not with the enemies as strong as they were. Their only hope was to Scratch the game, to escape into a reset session and try again, hopefully avoiding the mistakes that had made this session unwinnable. Everyone had their own part to play, and if any one of them failed, then their plan would fail. John's life wasn't the only life on the line here, and he wasn't about to give up on his friends. They had all tried so hard, and they deserved better than what this game could offer them. They deserved their second chance.
John called forth his strongest hammer and held it tightly in his hands. It was going to take everything he could offer, and maybe even more than that, but he had to try. This was a life or death situation in more ways than one.
Still, despite the tense situation, John found himself smiling. Once this was all over, and they were in the next session, they would finally meet up again. If they all did what they needed to do and nobody died, they would get through this and find themselves in the reset world. All four of them, together at last. That thought was what would keep him going, even when he was exhausted and a hair's breadth away from falling. They were waiting for him, and it would be completely uncool to keep them waiting.
And maybe, just maybe, they would finally beat this damn game.
"See you guys on the other side," John said, and with that he moved forward to start the long, crucial battle.